Emerging Pedagogies: Using Serious Computer Games for the Purposes of Teaching Law

by Paresh Kathrani


Abstract

The learning outcomes of legal education aim at enabling students to exercise important skills such as fact-analysis, application of law and sound judgement. One of the most common methods by which this is done in Law Schools is through ‘written problem questions’ - students are provided with hypothetical written cases and are required to apply the law to a set of facts in advising a client. Whilst such questions are undoubtedly important in preparing students for a whole host of legal skills, it is contended that the gamified elements of serious computer games, such as real life graphics, point scoring and time limits, can also augment this. Artificial intelligence also has the potential to expand this learning even further.